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Tile

Tile [/A=(rows,cols) /BBOX[=ubb] /G=grout /I /M /O=objTypes /PA[=preserve] /R /S/W=(left,top,right,bottom)] [objectName [, objectName ]...]

The Tile operation tiles the specified objects in the top page layout.

Parameters

objectName is the name of a graph, table, picture or annotation object in the top page layout.

Flags

/A=(rows,cols)Specifies number of rows/columns in which to tile objects.
/BBOX[=ubb]Specifies that you want to use the bounding box of the objects to be tiled as the tiling area. /BBOX overrides /W. See Specifying the Tiling Area for details. Added in Igor Pro 9.00.
/G=groutSpecifies grout, the spacing between tiles, in prevailing coordinates (points unless preceded by /I, /M or /R).
/ISpecifies coordinates in inches.
/MSpecifies coordinates in centimeters.
/O=objTypesAdds objects of type(s) specified by bitwise mask to list of objects to be tiled:
Bit 0:Tile graphs.
Bit 1:Tile tables.
Bit 3:Tile pictures.
Bit 5:Tile textboxes.
See Setting Bit Parameters for details about bit settings.
/PA[=preserve]/PA and /PA=1 specify that you want to preserve the rough arrangement of the objects to be tiled. See Preserving Your Rough Arrangement for details. Added in Igor Pro 9.00.
/RSpecifies coordinates measured in percent of the printable page.
/SAdds selected objects to objects to be tiled.
/W=(left,top,right,bottom)
Specifies area in page layout in which to tile objects. Coordinates for /W are in points unless /I, /M or /R are specified before /W. /BBOX overrides /W.

Details

If /A=(rows,cols) is not used, Tile uses an appropriate number of rows and columns.

If /A=(rows,cols) is used, objects are tiled in a grid of that many rows and columns.

If rows or cols is zero, it substitutes an appropriate number for the zero parameter.

The objects to be tiled are determined by the /S and /O=objTypes flags and by any objectNames.

If no /S or /O flags are present and there are no objectNames, then all objects in the layout are tiled.

Otherwise the objects to be tiled are determined as follows:

  • All objects specified by objectNames are tiled.
  • If the /S flag is present, the selected objects, if any, are also tiled.
  • If the /O=objTypes flag is present then any objects specified by objTypes are also tiled. objTypes is a bitwise mask, so /O=3 tiles both graphs and tables.

See Also

Stack